Last week we took a look at the new Interstellar Species book, which is great timing, because this week we return to the plane touched species options for one of the rarest and strangest of that group – the Law spawn known as Conrasu.
Law as a planar influence is diametrically opposed to anything so sloppy as planar energies bleeding out into the other planes, and the idea of an Aeon or Inevitable rejecting their rigid nature to create offspring with mortals on the material plane is anathema to all but the most radical denizens of Law. So how, then, do you have a creature of Law on the material plane? Enter the Conrasu (introduced in Pathfinder 2E, in The Mwangi Expanse) spheres of Aeon power given consciousness that build exoskeletons of plant material. The exact origin of these strange balls of planar Law is a mystery, but their ties to Aeons is undeniable.
PF2E’s ancestries don’t translate to Starfinder particularly well, but the good news is we now have the Custom Species Builder to simplify that process. Going through the builder, we can translate the stat adjustments (+2 to Con and Wis, -2 Cha), give them the base 4 HP of most species, and they have both the Outsider type with the native and plantlike subtypes. Selecting 2 combat and 2 non-combat abilities from the tables, multi-armed and natural weapons align with some of the ancestral feats they get in PF2E, and spellcasting and photosynthesis align well with Sunlight Healing and their planar nature. A little GM fiat finalizes the build –
The true form of a conrasu is an abstract chunk of spiritual essence. While their being exists beyond the truth of humanoid senses, to the mortal eye, their body usually resembles a globe of light, darkness, or space. Floating, internal pinpricks of illumination sit inside the ball, slightly obscured as if peeking through a gelatinous substance. These “cores” surround themselves with bodies made out of still-living wood, creating the form that most people recognize as a conrasu. Conrasus themselves are called to a path and, once they find it, shape frames to create a suitable form, leading to a wide variety of appearances.
As a conrasu ages, the supple green wood of their body hardens, causing their limbs to lose mobility. Conrasus must constantly grow new arms and roots for their living exoskeleton, leaving their frozen limbs as immobile effigies along their shell.
Conrasus can’t maintain their integrity without their plant exoskeletons. A conrasu that loses its exoskeleton dissipates and dies, though they can be returned to life with magic like other beings.
Ability Modifiers +2 Con, +2 Wis, -2 Cha
Hit Points 4
SIZE AND TYPE
Conrasu are Medium outsiders with the native and plantlike subtypes.
Conrasu’s exoskeleton breathes in carbon dioxide and exhales oxygen. In situations of slow suffocation, a conrasu reduces the effective number of creatures consuming air by two, unless no oxygen-breathing creatures are present.
CEREMONY OF THE EVENED HAND
Conrasu’s exoskeleton includes knots, whorls, and reinforced branches that allow them to be always considered armed. They can deal 1d3 lethal slashing or bludgeoning damage (chosen at level 1) with unarmed strikes and the attack does not count as archaic. Conrasu gain a special version of the Weapon Specialization feat with this unarmed strike at 3rd level, allowing them to add 1–1/2 × their character level to their damage rolls for this unarmed strike (instead of just adding their character level, as usual).
Conrasu can have as many as six primary arms, which allows them to wield and hold up to six hands’ worth of weapons and equipment. While their multiple arms increase the number of items they can have at the ready, it doesn’t increase the number of attacks they can make during combat.
RITE OF INVOCATION
Conrasu gain the following spell-like abilities: At will: mending, omnitool, telepathic message 1/day: life bubble. The caster level for these effects is equal to the conrasu’s level, and the key ability score is Wisdom.
RITE OF PASSAGE
For effects targeting creatures by type, conrasu count as both outsiders and plants. They receive a +2 racial bonus to saving throws against mind-affecting effects, paralysis, poison, sleep effects, and stunning, unless the effect specifies that it works against plants. Conrasu can go without food for three times longer than other humanoids as long as they are exposed to natural sunlight for at least 4 hours per day. Once per day, while exposed to sunlight (or equivalently strong UV light), when taking a 10 minute rest to regain Stamina Points, the conrasu can additionally recover Hit Points as though they’d taken a full night’s rest.
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