If you are anything like me you’ve been enjoying Cyberpunk Edgerunners on Netflix. Beautifully animated by Studio Trigger, it tells a great story in a dystopian future full of post human enhancement and the all too familiar problems of capitalism run wild. If you haven’t checked it out I encourage you to do so!
Before we go any further I want to say Cyberpunk Red looks like a fun system that I would love to try, and I am in no way trying to replace that system or it’s content. I’m always trying to pull interesting stuff from other works of fiction and game systems into my games, but would never want to give the impression that folks should stick to one game system or that one is inherently better than the other. Go forth, try new games, you’ll be richer for the experience.
That said, in the show there is a type of augmentation called the Sandevistan that allows the user to alter their perception of time for rather impressive results. In the world of Cyberpunk it is presented as advanced tech so revolutionary that it pushes the boundaries of physics and the limits of what a human body can handle. The good news is if we want to create a similar augmentation in Starfinder we don’t have to engage in that, it can just be magic, or more specifically magi-tech.
System nervous system, spinal column
A revolutionary melding of temporal magic and cybernetics, sandevistan augmentations allow the user to literally borrow time from their future selves, at great personal cost. Unfortunately, since their introduction on the market more users have burnt themselves out using a sandevistan in the first year since installing it than otherwise, leading to a strong secondary market of the item. A MK 1 sandevistan allows you to spend two Resolve Points as a reaction once per round to immediately take a bonus move action. A MK 2 sandevistan allows you to spend three Resolve Points as a reaction once per round to immediately take a bonus move and standard action (or two move actions). A MK 3 sandevistan allows you to exchange Resolve Points as the previous two versions, but you can do so as many times per round as you can afford, doubling the cost in Resolve Points for each use after the first (so 2 for the first move action, 4 for the second, and so on.) If at any point during a combat in which you used your sandevistan augmentation you reach zero (or lower) Resolve Points you become unconscious and dying. It is rumored that continued use of sandevistan augmentations takes years off the life of the user, but so far no one using one has survived long enough to find out.
As always, if you like this or any of the other content here on Solo Run Studio I would welcome a little of your support through Ko-fi. Until next time Starfinders!
Artist and Writer