I recently watched Roosterteeth’s Gen:Lock series, which even though I’m not a giant mecha fan, I can recommend as a solid SciFi show. The Battle Tapes soundtrack is awesome. Lots of interesting concepts, but one that immediately caught my eye was the way the Union forces used militarized nanotech to influence the battlefield. The Technomancer in Starfinder already has a few nanite spells, but lacks a low level one to explore simpler applications of conjured nanotech. So I made one:
Classes Technomancer 1
School conjuration (creation)
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Effect one distracting cloud of nanites
Duration 1 round/level
Saving Throw Reflex negates; Spell Resistance no
You conjure a small cloud of flying, self replicating magical nanites that can provide cover from enemies in combat. This cloud can move 60 feet per round in any direction, and you can direct it as a move action on your turn. If the cloud occupies the same space as an enemy they may make a Reflex save, and on failure the cloud provides partial cover from that enemy to one target of your choosing. Regardless of the save, the cloud follows that enemy within range automatically unless you direct it to change targets, and they must make the save every turn it occupies their space. The cloud is made of millions of mircoscopic nanites and can’t be damaged in combat, though it can be dispelled as normal.
In addition to the function described above, the cloud can be used to visual signal others, reconfiguring itself into simple shapes and symbols at your direction, to provide shade against a direct light source, or even to obscure your features to prevent facial recognition software from recognizing you.
As always, if you like this post or any of my others, consider sending some coffee my way. Until next time Starfinders!
I’ll be doing a live game of 5E in the Planescape setting tonight at 9pm EST if you’d like to check it out – twitch.tv/goblinscorner
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