When it comes to current SciFi television/streaming shows, The Mandalorian gets most of the buzz, and rightly so. It’s a great show. That said, I quite enjoyed season 1 of Raised By Wolves this year. All kinds of strange tech, alien remnants, as well as cultural and religious conflict. Perhaps the most iconic element of the show is the ‘Necromancer’ android. A unique melding of the lamia myth and thoughts about AI, androids, as well the show’s concepts about alien tech, these terrifying robots are so tempting to throw at some unsuspecting players. And so here is the base ‘Necromancer’. They are androids, so alternate models, or even class levels/grafts, are possible.

‘NECROMANER’ ANDROID
CR 14
XP 38,400
LN Medium humanoid (android)
Init +8; Senses darkvision 60 ft., low-light vision; Perception +30
DEFENSE
HP 250
EAC 28; KAC 30
Fort +16; Ref +16; Will +14; +2 vs. disease, mind-affecting effects, poison, and sleep
DR 15/magic; Immunities sleep
OFFENSE
Speed 50 ft., fly 70 ft. (perfect)
Melee slam +24 (3d12+20 B)
Ranged shriek +27 (8d6+14 So, critical stunned)
Offensive Abilities breath weapon (30 ft. line, 15d6 F or C, Reflex DC 20 half, usable every 1d4 rounds), destabilizing gaze (60 ft., Fortitude DC 20)
Spell-Like Abilities (CL 14th)
at will – disguise self
STATISTICS
Str +6; Dex +8; Con +0; Int +1; Wis +4; Cha -1
Skills Athletics +25, Life Science +25
Other Abilities constructed, dark proton field, flat affect, no breath
SPECIAL ABILITIES
Dark Proton Field (Su) created using technology still not understood by the Mithraic scientists that crafted them, the necromancer can generate a dark proton energy field (giving them a flat metallic sheen) that makes them highly resistant to damage and able to fly by interacting with the magnetic fields of matter around them. This is included in their stats, but if the field is deactivated (due to loss of power or by some choice of the necromancer) they lose their Breath Weapon, Destabilizing Gaze, DR, Fly speed, ranged attack, and adjust their stats as though they had seven negative levels.
Destabilizing Gaze (Su) the necromancer’s gaze breaks down the atomic bonds in any creature that meets it, dealing 2d20 fire damage and exposure to medium radiation. This radiation bypasses armor environmental protections. A DC 20 Fortitude save halves the damage and does not apply the radiation exposure.
Created by Mithraic scientists incorporating dark photon technology into soldier androids, the necromancers are fanatical weapons of mass destruction used to horrific effect in the war between Mithrains and Atheists. Based on secrets discovered in Mithrain scripture, the science that grants them their offensive capabilities is poorly understood at best, and may hide further mysteries yet to be revealed.
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Until next time Starfinders!
Jeremy Corff
Artist and Writer