One major difference between Starfinder and both Pathfinder and Pathfinder 2 is how magic works in the setting. In both versions of Pathfinder, a spellcaster’s source of power is usually well defined and that shapes what abilities they get and how they access them. Starfinder, in contrast, is much more […]
Estimated reading time: 4 minutes
I’m taking a break from the regular posts this week to talk about a few products from Legendary Games I contributed to. If you like the content you read here on Solo Run Studio, I urge you to check them out. Already out now, the Nanomancer class is a new […]
Estimated reading time: 1 minute
I was prepping for my next GM session and while working on applying template grafts to my aliens it occurred to me that this might make a good blog post. So, ever wanted to learn more about monster templates and how to add them to your creatures? Here we go! […]
Estimated reading time: 6 minutes
One of the things that impressed me about Starfinder when it first came out was the unique feel of the Solarian. It would have been very easy to make some kind of Jedi-equivalent class with energy swords and space-wizard powers. Instead we have this weird Star powered melee class (in […]
Estimated reading time: 3 minutes