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Starfinder – Hell-touched Feats

It probably isn’t surprising that when I look back through 3.5 material that I loved and want to see updated, I see a lot of familiar names. James Jacobs, Erik Mona, Robin D. Laws, and many more, all great writers who helped shape the 3.5 landscape and unsurprisingly became the gold standard for Pathfinder. These Starfinder conversions are in no way meant to replace their original material, just a love letter to some of the great design work they did.

That said, I’ve already done the Aberrant Feats from Lords of Madness and the Abyssal Feats from Hordes of the Abyss, so it’s time to tackle Tyrants of the Nine Hells.

Cabalist concept art from Hellgate London
Cabalist concept art from Hellgate London

HELL-TOUCHED FEATS

The taint of Hell is available to any sentient creature willing to reach out for it. In fact, the forces of Hell go out of their way to make it easy, publishing the needed rituals on infospheres all over known space. Hell wants to take your call, and as they say ‘operators are standing by.’ Hell-touched feats represent minor deals, incremental contracts, or other brushes with Hellish power that a character might have. These source can be from inter-dimensional contamination, some touch of deviltry in the bloodline, exposure to strange magic powered by Damnation, or other non-intentional methods, but the vast majority of the time, if a character has Hell-touched feats, they entered into a contract however minor to get them. Hell, after all, pioneered the concept of ‘buy now, pay later.’ As such, regardless of whatever cost there might be in the afterlife, there are consequences to accepting the power of Hell into your life. A character who takes Hell-touched Feats takes a cumulative untyped -1 penalty per Hell-touched Feat to all Charisma based checks to influence good aligned creatures. This penalty is doubled with good aligned outsiders. In addition, a character with two or more Hell-touched Feats gains the devil-kin subtype. Creatures with this subtype are also damaged by spells that damage evil outsiders and can be subjected to other outsider-specific effects. If a spell or ability that does something other than deal damage would not normally affect such a creature but does affect outsiders, it can affect a creature with the devil-kin subtype, but that creature gains a bonus to its AC and saving throw against the effect equal to 4 – the number of Hell-touched Feats it has (to a minimum bonus of +0).

DEVIL’S AURA (HELL-TOUCHED)

Prerequisites: Devil’s Favor, Charisma 13, 9 ranks in Intimidate

The powers of Hell flow through you, and if you let them, others can sense that infernal might within you. As a swift action you gain Aura frightful presence with range 10 ft. x ( 1/2 the total number of Hell-touched feats you possess) and DC 10 + ( 1/2 your level + your Charisma modifier). This aura lasts one round, and on a successful save creatures are immune to it for the remainder of the day. You can use this ability a number of times per day equal to the total number of Hell-touched feats you possess, including this one.

DEVIL’S ESSENCE (HELL-TOUCHED)

Prerequisites: Devil’s Favor, Constitution 13

Your outer surface takes on a tough, scaly texture as you begin to take on the physical traits of your hellish patronage. You gain DR X/good, where X is equal to half the total number of Hell-touched Feats you possess, including this one.

In addition, once per day you can spend a Resolve point to gain fast healing equal to the number of Hell-touched feats you possess, including this one, for 5 rounds.

DEVIL’S FAVOR (HELL-TOUCHED)

Intentionally or not, you have formed a relationship with the powers of Hell. The price has yet to be tallied, but until that day you can call on the power of Damnation to sway events your way. You may add a +1 competence bonus to any attack, save, or check. You can use this ability a number of times per day equal to the total number of Hell-touched feats you possess, including this one.

DEVIL’S SIGHT (HELL-TOUCHED)

Prerequisites: Devil’s Favor

Your eyes or other sensory organs glow with infernal power. The range of your darkvision improves by 10 feet for every Hell-touched Feat you possess, including this one. If you do not already have darkvision, you gain darkvision out to 10 feet for each Hell-touched Feat you possess, including this one. As well, as a move action you can gain blindsense (life) 30 ft. for 5 rounds. You can use this ability a number of times per day equal to the total number of Hell-touched feats you possess, including this one.

DEVIL’S RESILIENCE (HELL-TOUCHED)

Prerequisites: Devil’s Favor, Constitution 13

Your coloration becomes more ruddy as you are infused with infernal toughness. You gain Resistance Fire X, where X is equal to the total number of Hell-touched Feats you possess, including this one. You also gain a competence bonus on saves versus poison equal to half the total number of Hell-touched feats you possess, including this one.

DEVIL’S TONGUE (HELL-TOUCHED)

Prerequisites: Devil’s Favor, Charisma 15

You gain an infernal ability to dissemble, becoming nearly as charming as a devil yourself. If you possess a tongue, it becomes forked like that of a serpent.

As a standard action you communicate a soothing message of amity to any opponent within 60 feet. The target must be able to understand you, either verbally or telepathically. The target must make a Will save (DC 10 + 1/2 your level + your Charisma modifier) or be dazed and flat-footed for 1 round.

You can use this ability a number of times per day equal to the total number of Hell-touched feats you possess, including this one. If you spend a Resolve point as part of activating this ability you may use it as a swift action.

This is a mind-affecting, language-dependent, supernatural ability.

HELLFIRE (HELL-TOUCHED)

Prerequisites: Devil’s Favor and at least two additional Hell-touched feats

You have gained the ability to infuse your attacks with the punishing fires of Hell itself. Whenever you make an attack or cast a spell you can spend a Resolve point to change it’s damage type to half fire and half untyped. This untyped damage is never subject to Resistance or DR, and suppresses Regeneration as though it was the type of damage appropriate for that ability.


As always, if you like this or any of my other posts, I’d welcome a little coffee money.

Until next time Starfinders!

Categories: Article Writing

Jeremy Corff

Artist and Writer