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Starfinder – Hellbred

Art by Robert Chew for Agents of Sin
Art from Robert Chew’s Agents of Sin

I was thinking back to some of my favorite 3.5 D&D content that I never got to do much with, and remembered one particular race that I always felt was under-served – the Hellbred from Fiendish Codex 2. There isn’t any reason a soul harrowed by Hell and touched by Heaven can’t be in Starfinder, so why not update it?


A hellbred is a damned soul that sought redemption, but too late, or at least almost too late. Caught in a grey area disputed between Devils and Angels, the soul is offered another chance to avoid damnation, but only through truly epic deeds of virtue can they avoid hellfire, and if they should fail in this second chance, their suffering in Hell will be legendary.

The soul undergoes a process known as The Scourging, losing all but fragments of their old life in the process of rebirth. They may retain some, or even most, of the form they had in their previous incarnation, but twisted and warped by Hell. All Hellbred have horns of some kind, though the number and style may vary, and their eyes glow with a dark menace. Other features may vary, but they generally have smooth skin or scales that range in color from red to green or blue.

Ability Modifiers +2 Con, +2 Wis, -2 Int

Hit Points 6


Hellbred are often Medium, and all are outsiders with the native subtype as their new body has been forged from the stuff of Hell and Heaven.


Hellbred cannot be brought back to life by raise dead, reincarnate, or lesser magics. Once they are dead their soul is judged and claimed.


Hellbred bodies still have some of their old racial traits. At character creation, a hellbred selects one of the following races as his original living form and gains the racial trait indicated in parenthesis for the selected race: android (upgrade slot), human (skilled), kasatha (four-armed), lashunta (limited telepathy), shirren (blindsense), vesk (natural weapons), or ysoki (cheek pouches). A GM can, at her discretion, allow a hellbred to choose another humanoid race, along with an appropriate racial trait. Additionally, when a hellbred attempts to disguise himself as a member of his selected race, the DC of his Disguise check is not modified as a result of disguising himself as a different creature type.


Hellbred have a sinister presence that can be felt by all around them, giving them a +2 racial bonus to Intimidate checks


Hellbred are marked in some way by the capital sin that damned them in their previous life. Choose one of the following at character creation:

Lust: the hellbred gains a +2 racial bonus to Bluff and Diplomacy, which increases to +4 when they reach 10HD.

Gluttony: the hellbred gains a +2 racial bonus to saving throws against disease, exhaustion, fatigue, and poison, which increases to +4 when they reach 10HD.

Greed: once per day per 5HD the hellbred may twist fate and gain a +2 bonus to one attack or save.

Sloth: the hellbred gains resistance 5 to acid and fire, which increases to resistance 10 to acid and fire when they reach 10HD.

Wrath: the hellbred gains a +1 racial bonus to melee damage, which increases to +2 when they reach 10 HD.

Envy: the hellbred has darkvision to a range of 60 feet, which increases to 120 feet when they reach 10HD.

Pride: the hellbred gains a +2 racial bonus to saving throws against mind-affecting effects, paralysis, sleep effects, and stunning, which increases to +4 when they reach 10HD.

Categories: Article Writing

Jeremy Corff

Artist and Writer