This weekend’s post is a bit late due to travel, but I wanted to finish out the 3 part series of Farscape adaptations. This week I’ll tackle the Nebari and Sebaceans, as they are both fairly simple. I considered Hynerian, but while Rigel was a great character with a lot of back story, we never get to find out much about his people.

NEBARI
Ability Modifiers +2 Dex, +2 Cha, –2 Con
Hit Points 4
SIZE AND TYPE
Nebari are Medium humanoids with the nebari subtype.
ENVIRONMENTAL TOLERANCE
Nebari are immune to solar radiation and can survive briefly in the vacuum of space or a similar environment for up to 5 minutes without adverse effects. They are extremely hardy and can exist comfortably in conditions between –50° and 150° F without needing to attempt Fortitude saves.
TECH SAVANT
Nebari have a gift for technology and receive a +2 racial bonus to Computers, Engineering, and Piloting

SEBACEAN
Ability Modifiers +2 to any one ability
Hit Points 4
SIZE AND TYPE
Sebacean are Medium humanoids with the human and sebacean subtype.
HEAT DELIRIUM
Sebaceans have a different tolerance for heat and cold than their human cousins, easily withstanding cold conditions but vulnerable to high heat. They can exist comfortably in conditions between –50° and 80° F without needing to attempt Fortitude saves. When taking non-lethal or lethal damage from heat they take d6s instead of d4s, and from cold they take d4s instead of d6s.
BONUS FEAT
Sebaceans select one extra feat at 1st level.
REGIMENTED
Sebaceans are highly focused and culturally inclined to specialize in their chosen path of study, gaining a +2 racial bonus to any two skills of their choice.
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Jeremy Corff
Artist and Writer