If you play Starfinder Society you’ve probably come across a certain Red Star Plasma Kukri at some point in the last couple of years. It’s great, but what do you do when a level 4 weapon isn’t cutting the mustard anymore, but you aren’t ready to give up on your laser dagger / Snoke’s elite guard dreams?

Worry no more. Provided here is a complete suit of plasma cutting weapons, from the lowly Red Star to the deadly Blue Star class. I’m changing the base weapon category to Advance Melee, as that makes more sense in terms of Starfinder’s weapon break down. Also, no reason for the Plasma Ribbon to be the only two-handed operative plasma weapon when double-kukri are a possibility, right?

ONE-HANDED WEAPONS
NAME | CATEGORY | LEVEL | PRICE | DAMAGE | CRIT | CAPACITY | BULK | SPECIAL |
Red Star Plasma Kukri | Advanced Melee | 4 | 2450 | 1d4 E & F | Wound | 20 | L | operative, powered (capacity 20, usage 1) |
Yellow Star Plasma Kukri | Advanced Melee | 7 | 5400 | 1d6 E & F | Wound | 20 | L | operative, powered (capacity 20, usage 1) |
White Star Plasma Kukri | Advanced Melee | 12 | 31800 | 2d6 E & F | Wound | 20 | L | operative, powered (capacity 20, usage 1) |
Red Star Plasma Kukri | Advanced Melee | 16 | 144000 | 5d6 E & F | Wound | 20 | L | operative, powered (capacity 20, usage 1) |
TWO-HANDED WEAPONS
NAME | CATEGORY | LEVEL | PRICE | DAMAGE | CRIT | CAPACITY | BULK | SPECIAL |
Red Star Plasma Double-Kukri | Advanced Melee | 5 | 2710 | 1d8 E & F | Wound | 20 | L | operative, powered (capacity 20, usage 1) |
Yellow Star Plasma Double-Kukri | Advanced Melee | 9 | 13600 | 2d10 E & F | Wound | 20 | L | operative, powered (capacity 20, usage 1) |
White Star Plasma Double-Kukri | Advanced Melee | 14 | 31800 | 3d10 E & F | Wound | 20 | L | operative, powered (capacity 20, usage 1) |
Red Star Plasma Double-Kukri | Advanced Melee | 19 | 144000 | 6d10 E & F | Wound | 20 | L | operative, powered (capacity 20, usage 1) |
Jeremy Corff
Artist and Writer