Does your party have methods to overcome darkness? Do they post watches? How about ways to fly?
The skyjack (the unknown flying creatures from the Mandalorian) will soon teach them the errors of their ways. Throw an encounter with a pack of skyjacks at them and watch them scramble to address these shortcomings!
SKYJACK (Unnamed Flying Nevarro Predator)
N Medium animal
Init +5; Senses darkvision 80 ft., low-light vision; Perception +13
EAC 18; KAC 20
Fort +10; Ref +10; Will +5
Speed 20 ft., fly 60 ft. (Ex, good)
Melee bite +16 (1d8+11 B/P/S plus skyjack venom) or claw +16 (1d8+11 P/S plus grab)
Offensive Abilities carry off, venomous bite
Str +3; Dex +5; Con +0; Int -5; Wis +0; Cha +0
Skills Acrobatics +18 (fly +20), Stealth +13
Other Abilities fly
Environment dry plains, hills, plateaus and deserts
Organization solitary, or in packs of 3-6
Carry Off (Ex) if a skyjack begins its turn grappling a creature its size or smaller, it may attempt an Acrobatics check to fly with a DC equal to the target’s KAC +8. If it succeeds, it begins to fly away with the creature, moving itself and the target half its fly speed up and away from the ground.
Type poison (injury); Save Fortitude DC 14
Track Dexterity; Frequency 1/round for 6 rounds
Cure 1 save
Skyjacks are nocturnal aerial predators notorious for carrying off prey. Typically hunting in packs, the skyjacks will target groups of prey, swooping silently in and carrying off some or all of their victims. Once in the air with a potential meal, the skyjack will not hesitate to drop it’s target if it proves too lively, and will happily eat prey that has died from the resulting fall.
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Until next time Starfinders!
Artist and Writer