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Starfinder – Cut like a ninja, slice like a plasma kukri

If you play Starfinder Society you’ve probably come across a certain Red Star Plasma Kukri at some point in the last couple of years. It’s great, but what do you do when a level 4 weapon isn’t cutting the mustard anymore, but you aren’t ready to give up on your laser dagger / Snoke’s elite guard dreams?

Sci-Fi Kukri rendered by Ryan Faraz

Worry no more. Provided here is a complete suit of plasma cutting weapons, from the lowly Red Star to the deadly Blue Star class. I’m changing the base weapon category to Advance Melee, as that makes more sense in terms of Starfinder’s weapon break down. Also, no reason for the Plasma Ribbon to be the only two-handed operative plasma weapon when double-kukri are a possibility, right?

Snoke's Praetorian Guard

ONE-HANDED WEAPONS

NAME CATEGORY LEVEL PRICE DAMAGE CRIT CAPACITY BULK SPECIAL
Red Star Plasma Kukri Advanced Melee 4 2450 1d4 E & F Wound 20 L operative, powered (capacity 20, usage 1)
Yellow Star Plasma Kukri Advanced Melee 7 5400 1d6 E & F Wound 20 L operative, powered (capacity 20, usage 1)
White Star Plasma Kukri Advanced Melee 12 31800 2d6 E & F Wound 20 L operative, powered (capacity 20, usage 1)
Red Star Plasma Kukri Advanced Melee 16 144000 5d6 E & F Wound 20 L operative, powered (capacity 20, usage 1)

TWO-HANDED WEAPONS

NAME CATEGORY LEVEL PRICE DAMAGE CRIT CAPACITY BULK SPECIAL
Red Star Plasma Double-Kukri Advanced Melee 5 2710 1d8 E & F Wound 20 L operative, powered (capacity 20, usage 1)
Yellow Star Plasma Double-Kukri Advanced Melee 9 13600 2d10 E & F Wound 20 L operative, powered (capacity 20, usage 1)
White Star Plasma Double-Kukri Advanced Melee 14 31800 3d10 E & F Wound 20 L operative, powered (capacity 20, usage 1)
Red Star Plasma Double-Kukri Advanced Melee 19 144000 6d10 E & F Wound 20 L operative, powered (capacity 20, usage 1)

Categories: Article Writing

Jeremy Corff

Artist and Writer