It had been months since any supplies had arrived. Maybe he shouldn’t have said those things to the Colonel the last time the fort had sent someone to check on him, or maybe they’d all just gave up. Whatever the case, they’d left him at this post to die. Well George wasn’t going to go away that easy. He was sick of it, sick of it all. He’d learned the basic rites when he took the post, but what the officers didn’t know was that he’d learned the words to speak as well, the words to awaken the titan. George was ready. He drew the triangle within a circle in the dusty desert sand, stepped in, and put his hand on his heart. He could feel the power in each word he spoke, and when he finished with ‘unum’ the ground began to shake. With a terrible crash the colossal four headed giant shuddered to life and fought free of the ground. Rushmore was awake once more. God have mercy on them all.
RUSHMORE CR 26
CN Colossal humanoid (kaiju, earth)
Init +3; Senses darkvision 600 ft., low-light vision, true seeing, sense kaiju; Perception +45
AC 41, touch 1, flat-footed 41 (-1 Dex, +40 natural, –8 size)
hp 776 (34d10+510); fast healing 30
Fort +34, Ref +24, Will +23
Defensive Abilities ferocity; DR 20/epic; Immune ability damage, ability drain, acid, death effects, disease, energy drain, fear, mind affecting effects, and radiation; Resist cold 30, fire 30, electricity 30, negative energy 30, sonic 30
Speed 100 ft.
Melee 2 throwing, returning axes +51/+51/+51/+51 (4d8+30) or 2 Slams +51/+51 (4d8+30)
Ranged 2 throwing, returning axes +33/+33 (4d8+23)
Space 50 ft.; Reach 50 ft.
Special Attacks bull-moose party, ferocity, made of radiation, united actions
Str 56, Dex 8, Con 43, Int 20, Wis 30, Cha 32
Base Atk +34; CMB +62; CMD 79
Feats Cleave, Improved Initiative, Improved Overrun, Iron Will, Power Attack, Awesome Blow, Great Cleave
Skills Bluff +37, Climb +49, Diplomacy +37, Escape Artist +15, Intimidate +37, Perception +46, Sense Motive +46, Swim +49; Racial Modifiers +10 Perception
Languages Common, Latin, French, and several others
Other Abilities cannot tell a lie, declaration of independence, emancipation proclamation
Environment high desert
Organization solitary (unique)
Cannot Tell A Lie (Su) Rushmore has a constant zone of truth effect centered on it, going out to 200ft.
Bull-Moose Party (Su) Rushmore can summon a herd of 4d10 celestial moose every 1d4 rounds.
Declaration of Independence (Su) Rushmore is under a constant freedom of movement effect, and is immune to mind-affecting effects.
Emancipation Proclamation (Su) Rushmore can cast liberating command on itself as an immediate action at will, giving it a +20 competence bonus to Escape Artist checks.
Made of Radiation (Su) Any creature that comes within 50ft of Rushmore risks infection from the radiation that emanates from the colossus. Any creature hit by an attack from Rushmore risks infection, as does any creature who touches Rushmore. On a failed saving throw, the target is affected by medium radiation and radiates low radiation in a 10-foot radius for as long as it remains afflicted. For more information on radiation, see page 55 of Pathfinder Campaign Setting: Technology Guide. This is a poison effect, and the save DC is Charisma-based.
Radiation: aura—contact; save Fort DC 26; frequency 1/round for 6 rounds; effect 1d10 Con drain; cure 2 consecutive saves.
Sense Kaiju (Su) Rushmore can sense the location of the nearest active kaiju, as if using discern location, at will.
United Actions (Ex) Rushmore fights with a colossal throwing, returning axe in each hand. Because each of its four heads controls an arm in turn, Rushmore does not take a penalty on attack or damage rolls for attacking with two weapons.
Inspired by a meme and completely tongue in cheek, Rushmore is a kaiju monster that you can throw at your players for a lark. Maybe they can petrify the colossus once more and save the world from the threat of Rushmore for another 100 years?
Artist and Writer