Made in 2801 by the Friendly Robot Company, robot Santa Claus brought season’s beatings to the Planet Express crew of Futurama for many a holiday season. It’s December 2nd and there’s no reason its brutal rampage has to stop just because Futurama is over, so why not bring ol’ bot Santa’s special brand of Christmas carnage to your next game session?
ROBOT SANTA CLAUS
LE Medium living construct (technological)
Init +2; Senses blindsense (naughty) 60 ft., darkvision 60 ft., low-light vision; Perception +27
DEFENSE HP 200
EAC 26; KAC 28
Fort +14; Ref +14; Will +11
Defensive Abilities fast healing 5, hardness 15; Immunities construct immunities, paradoxes
Speed 50 ft.
Melee St. Nick’s Warclub +22 (6d4+20)
Ranged XMAS tommy gun +25 (3d6+12 P) or TOW missile launcher +25 (explode 30 ft., 8d8 B & P)
Offensive Abilities jolly chuckle
Str +8; Dex +2; Con +5; Int +4; Wis +1; Cha -3
Skills Athletics +22, Piloting +22
Gear bag of holding full of other weapons (GM’s choice), Integrated Red Santa Armor, St. Nick’s Warclub, TOW missile launcher (range 80 ft., capacity 1), XMAS tommy gun (range 60 ft., capacity 60) and 420 rounds
Other Abilities blindsense (naughty)
Jolly Chuckle (Ex) as a move action robot Santa Claus can emit a chilling, dead pan version of Santa’s laugh. Its reign of holiday terror has lasted so long that all sentient creatures within 50 feet are filled with fear. Creatures in the area must succeed at a DC 19 Will save or be frightened for 1d4 rounds, reduced to shaken for 1d4 rounds on a successful save. Robot Santa Claus can use this ability once every 1d4 rounds. This is a a mind-affecting, sense dependent effect.
Made with a faulty naughty-or-nice algorithm, Robot Santa Claus arrives every Xmas to kill all the naughty individuals it can in one night. It generally travels via a sleigh shaped spaceship pulled by two robotic reindeer, but the robot is willing to use any means necessary to execute its holiday directive.