No one is certain about the origins of the Android race, though they are clearly tied to Silvermount and the crash of the Androfan vessel in the Age of Darkness. Whatever their genesis, while similar, no two of these artificial beings are quite the same. This diversity is augmented by the changes that have taken place to many as their bodies weather multiple lifetimes and exposure to the varied strange influences of Numeria.
Presented here are just a few of the many possible alternate traits an Android character might begin its current iteration with.
Bio-electrical Charge (ex): You run particularly hot. The nanites in your body produce an excess charge that gives you a constant electromagnetic field, and your tattoo like circuit markings give off a constant glow. Androids with this racial trait deal 1 point of electricity damage with their melee attacks, and their markings provide the light of a torch, though this light can be suppressed if they focus on it (a standard action). This racial trait replaces Exceptional Senses .
Hardened Materials (ex): You were made of stronger materials than other Androids. Toughened polymer skin, self-healing tissues, fiber mesh laced bones, together these things make you much more difficult to damage than normal, though perhaps even more robotic. You have Hardness 1. This racial trait replaces both Exceptional Senses and Nanite Surge.
Enhanced Reality Overlay (ex): You have a native overlay on your vision, highlighting potential threats, resources, as well as providing trajectory and speed data. The language the information is presented in may be a strange one, but after a lifetime, you understand it whether you speak Androfan or not. You gain a +1 racial bonus to Initiative and a +1 racial bonus to Perception. This racial trait replaces Nanite Surge.
Whatever they might have been originally designed for, Androids on Golarion have proven to be remarkably adaptable, so much so that they have far more in common with the organic races than with their robot brethren.
Presented here are a few racial feats with which to further customize.
Extra Nanite Surge
Prerequisites: Wis 13, Android.
Benefit: You may use your Nanite Surge an additional 2 times per day.
Special: An Android can gain this feat multiple times. Each time the Android takes the feat, it gains an additional 2 Nanite Surges
Prerequisites: Con 15, Android
Benefit: Your body has been altered by your nanites to withstand terrible injury and remain functional. Strengthened polymer cartilage, reinforced bone structure and other changes give you incredible durability. Your Hardness increases by +1.
Special: An Android can gain this feat multiple times. Each time the Android takes the feat, its Hardness increases by another point.
Prerequisites: Android, Endurance
Benefit: As an immediate action you can spend a use of your Nanite Surge to delay the onset of one harmful condition or affliction (such as panicked, paralyzed, stunned, etc), including permanent and instantaneous conditions. Activating this feat delays the onset of the condition until the end of your next turn, after which time the condition takes its normal effect. This feat has no effect on hit point damage or ability damage.
Nanite Sensory Cloud
Prerequisites: Android, Perception 6 ranks, Alertness
Benefit: Your personal nanite colony extends several feat beyond your body, providing a wealth of sensory data within the reach of the cloud. You gain Blindsight up to 5ft from your body, and your circuitry-tattoos constantly glow with light equivalent to that of a torch.
Noqual Infused Skeleton
Benefit: The alien metal Noqual has been laced throughout your form. You gain a +2 racial bonus on all saving throws against spells and spell-like abilities, a +1 racial bonus to damage with natural weapons versus constructs and undead created by feats or spells, and your attacks with natural weapons are considered Cold Iron for the purposes of damage reduction.
Special: you have a permanent 10% spell failure chance that applies to all magic you cast, regardless of the magic’s source or class abilities you possess.
Technic League Escapee
Benefit: Your current iteration gained consciousness already a slave to the Technic League. You managed to escape, but not before enduring experiments meant to toughen your body and break your will. You gain a +2 feat bonus to Fort saves, Constitution-based skill checks, and Constitution checks, as well as +2 hit points.
Special: You take a –1 penalty on all Wisdom-based skill checks, Wisdom checks, and Will saves.